The intended experience for players was a 007 Style, follow the clues and uncover the big secret to take down the bad guys and save the world type of game. Ultimately, the game was intended to be difficult and exciting enough for the player to constantly be entertained and to gain a sense of achievement, without being so difficult that they become frustrated and lose interest.
For the group, designing the project was a way for us to practice and improve our design skills, and broaden our knowledge of various interfaces and how they function together.
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